- 书名:Game Engine Architecture
- 出版社:CRC Press
- 作者:Jason Gregory
- 出版年份:2014
- 电子书格式: pdf
- 简介:Dive into the intricate world of game engine architecture with Jason Gregory’s comprehensive guide. This book offers an in-depth exploration of the design and implementation of game engines, covering topics such as rendering, physics, AI, and more. Whether you’re a seasoned game developer or an aspiring programmer, this book provides invaluable insights into the complexities of building high-performance game engines. Learn best practices, understand key architectural patterns, and gain a deeper appreciation for the technology behind your favorite games. Master game engine design and implementation with this essential resource.
- ISBN:9781466560062, 14665
- 下载地址(点击下载):
声明:本站所有文章,如无特殊说明或标注,均为本站原创发布。任何个人或组织,在未征得本站同意时,禁止复制、盗用、采集、发布本站内容到任何网站、书籍等各类媒体平台。如若本站内容侵犯了原著者的合法权益,可联系我们进行处理。
评论(0)